Ongoing software development project to create tools for image depixelation. See example image with inferred text.
Reads game state using machine vision in order to train models and play the games more successfully than human players.
A Java-powered graph problem solver that creates animated visualizations.
Developed QR generation workflow based on stable diffustion.
Developed a Telegram bot for raffles with one-time entry codes. Generates new codes on demand, uses PostgreSQL.
Created tools for animation interpolation in spritesheets, used in modding.
Blender-based work for clients.
Examples of Blender projects.
Developed a music streaming platform for private use due to Spotify and Youtube being less practical.
Online browser-based multiplayer Uno game built on Razor pages and C#.
Also has a command line client.
Real-time chat applications using Firebase and JavaScript.
Users can map their movement and upload the raw data to cloud storage.
Can be used to generate data for small trails and hike paths.
Integrated noCaptcha and patched SQL injection vulnerabilities for BlueCat.
Performed design fixes for Ultrahelikeskus.
Created low-budget email christmas card solutions for multiple international companies.
Developed software with both React and Vue front-ends.
Python backend in Docker containers due to client requirements.
Allows CRUD operations, file uploads/downloads, can be used to run terminal commands on the server itself.
Built and monetized a front-end for video content streaming, which serves millions of videos through third party API endpoints.
Syncronizes data with a central cloud server.
Only uses a few realtime multiplayer elements: stack and architecture is not designed for serious MMO use.
Created as a hobby both on Unity and Unreal. Sometimes I create my own versions of public games, rewriting them in another engine for better performance and graphics. Siegius arena was originally a flash game.
Modeling and level development for Source engine games utilizing Hammer and Hammer++.
Scrapes wiki and parses english voicelines, translates text into target language using Google API, uses Edge Text-to-Speech API to generate new voicelines. Sound files are then modified with FFMPEG.
Output can be dropped into game files to use new voicelines as a mod.
Created numerous mods and assets for games like Factorio, Baldur's Gate 3, and Sims 4.
See published Factorio mods
Bugfixes for the modding community, worked on officially shipped Factorio translations, contributing 180 000 characters.
Created Windows malware, keyloggers, ransomware for educational use on own hardware. Embedded in existing installers or as a separate executable with only a few lines of code, which downloads and extracts actual payload from remote servers.
Developed online courses for Audentes.