Depixelation software (link)
Software development project to create tools for image depixelation. See example image with inferred text.
Tools & SoftwareMachine vision, image tooling, automation pipelines, and practical software built to do real work fast.
Software development project to create tools for image depixelation. See example image with inferred text.
Reads game state using machine vision in order to train models and play the games more successfully than human players.

A Java-powered graph problem solver, that creates animated visualizations.
Stable diffusion workflow designed to make QR codes more friendly.

Developed a Telegram bot for running raffles with one-time entry codes.

A Python toolkit for parsing and visualizing your YouTube watch history.

Custom tools for frame interpolation inside spritesheets, used in modding workflows where manual animation cleanup would be too slow.
3D Modeling & AnimationCommercial renders, product visuals, and practice scenes built to sharpen animation, lighting, and rendering quality.
Client-facing Blender work for advertisements and visual presentations.
Created for the launch of a new collectible coin.
Experimental Blender scenes and personal exercises.
Web DevelopmentPrivate platforms, multiplayer browser projects, cloud-backed utilities, client fixes, and full-stack web systems.
Developed a music streaming platform for private use due to Spotify and Youtube being less practical.

Browser multiplayer Uno built with Razor Pages and C#, plus a command line client for the same ecosystem.
Real-time Firebase and JavaScript chat application.

Tracks and uploads movement data that can later be used to map trails, routes, and walking paths.

Included noCaptcha integration, SQL injection fixes for BlueCat, design corrections for Ultrahelikeskus, and low-budget holiday email builds for international companies.
Inventory software developed with both React and Vue front-ends, depending on deployment context.
Python backend deployed inside Docker containers to satisfy client hosting and environment constraints.
Allows CRUD operations, file uploads/downloads, can be used to run terminal commands on the server itself.
Built and monetized a front-end for streaming video content at scale, serving millions of videos through third-party API endpoints.
Game DevelopmentEngine experiments, hobby game builds, remakes, and technical art work for game-adjacent environments.
Cloud-synced project with selective realtime multiplayer elements, built more as an engineering exercise than a production MMO stack.
Unity and Unreal hobby builds, sometimes involving recreating public games in different engines for performance or graphical reasons.
Modeling and level work for Source engine games using Hammer and Hammer++.

ModdingGame mods, automation pipelines, localization, and community contributions that shipped into active ecosystems.
Scrapes wiki and parses english voicelines, translates text into target language using Google API, uses Edge Text-to-Speech API to generate new voicelines. Sound files are then modified with FFMPEG. Output can be dropped into game files to use new voicelines as a mod.
Built numerous mods and assets for games including Factorio, Baldur's Gate 3, and The Sims 4. Published Factorio mods.
Bugfixes for the modding community, worked on officially shipped Factorio translations, contributing 180 000 characters.

MiscellaneousWork that does not really fit above.
Created Windows malware, keyloggers, ransomware for educational use on own hardware. Embedded in existing installers or as a separate executable with only a few lines of code, which downloads and extracts actual payload from remote servers.
Developed online courses for Audentes.